Pengembangan E-Comic sebagai Media Pembelajaran Matematika Kelas IV SD pada Materi Pecahan
This study aims to produce E-Comic Math learning media for the fourth grade of SD Negeri Dadapan 02 Wajak on Fractions. The model used in this E-Comic development research is the 4-D model, namely Define, Design, Develop, and Disseminate. Data collection techniques used in this development research were validation questionnaires from material experts, media experts, and mathematics teachers, as well as student response questionnaires. The average percentage result of validation by material experts reached 89,21% which was categorized as “very feasible”. E-Comic learning media is worth trying out. The average percentage of validation results from media experts reached 86,17% which was categorized as "very feasible". The results of the math teacher validation show that the percentage of the feasibility of E-Comic reaches 87,95% which is categorized as "very feasible". The data on the test results of students' responses to the attractiveness of the E-Comic media, the average result reached 85,83% which was categorized as "very interesting". Thus the results of the development of E-Comic learning media have met the eligibility and attractiveness criteria so that the media is very suitable for use.