Pengembangan Media Interaktif untuk Mendorong Minat Belajar Siswa

  • Deni Eriyan Pendidikan Matematika, IKIP Budi Utomo
  • Siti Napfiah Pendidikan Matematika, IKIP Budi Utomo
Keywords: Application, media, interest

Abstract

Students' interest in learning can be encouraged with a sense of pleasure and interest. This study aims to increase students' interest in learning with the learning media application "GaSut". Apart from being used for learning material, the "GaSut" application media can also play with learning games or quizzes so that they are not easily bored and bored. This study uses the ADDIE development method which consists of 5 stages including analysis, design, development, implementation, and evaluation. The first stage is an analysis of content needs regarding what material will be conveyed to students. The line and angle material is divided into 3 sub-chapters, understanding lines and angles, types of angles, the position of two lines, and the relationship between angles. The second stage is designing the theme that is used in the interface display and adapted to the line and angle material. The third stage is adding other features such as games, quizzes, and videos with an attractive appearance. The implementation stage or the fourth stage is adjusting to the device that the majority of students use is choosing to use an android smartphone. Android smartphones are mobile phones that have complex functions so that they are easy to use and easy to carry anywhere so that students can also learn with the GaSut application freely. The ease of using this application media can encourage students to always study anywhere so that their learning interest will increase.

Published
2022-12-20
How to Cite
Eriyan, D., & Napfiah, S. (2022). Pengembangan Media Interaktif untuk Mendorong Minat Belajar Siswa. Prosiding Seminar Nasional IKIP Budi Utomo, 3(01), 318-327. https://doi.org/10.33503/prosiding.v3i01.2427
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