Application of Traditional Rubber Rope Game To Improve High Jump Athletic Skills

  • Ilga Lusiana IKIP Budi Utomo
  • Erfitra Rezqi Prasmala IKIP Budi Utomo
Keywords: High Jump, Long Jump, Rubber Rope Game

Abstract

Traditional game rubber rope or jumping rope is a game that resembles a rope composed of rubber bands that can be used as a means of playing as well as sports. The rope used is made of interwoven rubber bands that are widely available around us. How to play can be done individually or in groups.This research was conducted because the learning of jumping was not attractive to the fifth grade students of SD Negeri 1 Jatisari, Pakisaji District, Malang Regency. The value of the learning outcomes obtained by students is 50% below the specified KKM. This study aims to determine the improvement of jumping learning with rubber band rope aids in fifth grade students of SD Negeri 1 Jatisari, Pakisaji District, Malang Regency.This research is a classroom action research, with a research model from Suharsimi Arikunto, consisting of planning, action, observation and reflection. The subjects in this study were the fifth grade students of SD Negeri 1 Jatisri, Pakisaji District, Malang Regency, totaling 22 people. Data collection techniques using observations (observation data) and student test results (performance tests). Based on the results of the study, it can be concluded that the increase in jumping results through the rope game for fifth grade students of SD Negeri 1 Jatisari, Pakisaji District is marked by an increase in grades in each class. Learning to jump using a rubber rope game approach has a positive impact on improving student learning outcomes. This can be seen from the increasing understanding of students' understanding of the material presented by researchers in cycles I and II. In the first cycle, the completeness of learning outcomes reached 72.72%, while in the second cycle, the completeness of learning outcomes reached 81.81%. This shows an increase in student athletic learning outcomes by 9.09%. The process of learning to jump using a rubber rope game is dynamic and fun. Students actively carry out tasks and observe high jump and long jump movements and techniques. The jumping ability of students increases marked by the score of many students who complete the KKM (Minimum Completeness Criteria) which is 70.

References

Arikunto Suharsimi 2009. Desain Penelitian Tindakan Kelas (Online). http://www.detikpendidikan.com

Arsyad Azhar 2011, Media Pengajaran (online) academia.edu

bahagia dkk. 1999. Pengertian lompat jauh (Online) https://jurnalmahasiswa.unesa.ac.id

Djumijar, dan Tim bina Guru 2001-1004 Tehnik awalan dalam lompat jauh. (Online) http://eprints.uny.ac.id/

Harjanto, Perencanaan Pengajaran (Jakarta: Rineka Cipta, 2008) Hlm 238.

Kusniyati. Olahraga dan permainan tradisional (online) http://kusniyati09.blogspot.com

Mantraitemdoeloe.2011. permainan lompat tali karet (online) http://mantraitemdoeloe.blogspot.com

Muhajir 2006. Pengertian lompat tinggi. (online) https://www.materiolahraga.com.

Nasrudin, Ali. 2015. Upaya Meningkatkan Gerak Dasar Lompt Tinggi Melalui Pendekatan Bermain Pada Siswa kelas V SD Negeri 1 Karangsari Tahun Ajaran 2014/2015. Skripsi diterbikan (Online). http://eprints.uny.ac.id

Nurdin Muhamad. Kiat Menjadi Guru Profesional, (Yogyakarta: Arruzz, 2008) Hlm. 17.

Nurseto Tejo. Membuat media pembelajaran yang menarik. Jurnal Ekonomi & Pendidikan, Volume 8 Nomor 1, April 2011 https://journal.uny.ac.id

Sunarto.2015. Peningkatan pembelajaran lompat jauh dengan metode bermain kelas V sekolah dasar Siyono 1 Playen Gunungkidul. Skripsi diterbitkan (Online) http://eprints.uny.ac.id

Verianti giri. dan Haryana dadang. 2010 tehnik dasar lompat jauh (online) http://eprints.u

Published
2023-02-01
How to Cite
Lusiana, I., & Prasmala, E. (2023). Application of Traditional Rubber Rope Game To Improve High Jump Athletic Skills. PROSIDING SEMINAR NASIONAL PENDIDIKAN JASMANI DAN KEOLAHRAGAAN, 1(1), 431-442. https://doi.org/10.33503/prosiding_penjas_pjkribu.v1i1.2316
Abstract viewed = 350 times
PDF downloaded = 256 times