Plant identification code: Learning media based on qr-code for plant exploration in P-WEC conservation area

  • Riantina Fitra Aldya Biology Education Departement, University of Tribhuwana Tunggadewi, Malang, Indonesia
  • Anis Samrotul Lathifah Biology Education Departement, University of Tribhuwana Tunggadewi, Malang, Indonesia
  • Suhartini Suhartini Biology Education Departement,Yogyakarta State University, Yogyakarta, Indonesia
Keywords: Learning media, plant identification, P-WEC conservation, qr-code

Abstract

Petungsewu Wildlife Conservation (P-WEC) is an informal education center on nature and wildlife conservation who has many wild plants to learn, but learning related to plants in the area is still not optimal due to the lack of tools that make it easier for visitors to learn plant exploration, also learning by biology students and visitors still not optimal because learning is still centered on the drawing sheet presented plants, so that independent exploration has not been widely carried out, so this research aims to determine the feasibility of the PIC (Plant Identification Code) as a learning media based on qr-code for plant exploration in P-WEC Conservation area. This research was used Research and Development (R&D) with ADDIE model which includes the analysis, design, development, implementation and evaluation stage. The data were collected using a questionnaire to measure the feasibility of media by media and material expert, and also visitor who are visitors who are biology students. The result showed that PIC Media are feasible to use with score of 4.10 and 3.85 (feasible) according to media and material experts, and also score of 4.22 (very feasible) according to the visitors who is Biology students. It is because the media can increase the efficiency in the learning environment where information related to plants can be accessed independently by students using a scanner application on android during exploration and plant identification learning in the P-WEC conservation area.

References

Aldya, R. F., & Arifendi, R. F. (2021). Botanical application: Android-based learning media to enhance interest in learning plant material. Edubiotik: Jurnal Pendidikan, Biologi Dan Terapan, 6 (01), 17–25. https://doi.org/10.33503/ebio.v6i01.1246

Ben, N. K., Kn, S. K., & Paturi, B. (2019). Recent trends and insight towards automated identification of plant species. International Research Journal of Engineering and Technologi (IRJET),6 (08), 627–633. https://www.irjet.net/archives/V6/i8/IRJET-V6I8129.pdf

Rebbeca. (2016). Links between natural environments and mental health: Evidence briefing. Natural England,1 (01), 1–7. https://doi.org/10.13140/RG.2.2.28936.62721

Foster, G. (2014). Students’ response to the use of qr codes to encourage participation in an introductory programming module. 51–54. https://www.academia.edu/10332784/Students_ Response_to_the_Use_of_QR_Codes_to_Encourage_Participation_in_an_Introductory_Programming_Module

Hammond, L, D., Flook, L., Cook-Harvey, C., Barron, B., & Osher, D. (2020). Implications for educational practice of the science of learning and development. Applied Developmental Science, 24 (2), 97–140. https://doi.org/10.1080/10888691.2018.1537791

Kharir, I., Swu, V., Z., Bora, D., J. (2020). Identification of different plants through image processing using different machine learning algorithms. UGC Care Journal, 43 (03), 172-179. https://www.researchgate.net/publication/348917452_Identification_of_Different_Plants_through_Image_Processing_Using_Different_Machine_Learning_Algorithms

Mawaddah, K., Wardani, L. K., & Sunarmi. (2016). Pengembangan media interaktif berbantuan qr-code pada materi tumbuhan paku untuk siswa SMA. Jurnal Pendidikan Biologi, 9 (01), 23–30. https://www.researchgate.net/publication/335526969_PENGEMBANGAN_MEDIA_INTERAKTIF_BERBANTUAN_QR-_CODE_PADA_MATERI_TUMBUHAN_PAKU_UNTUK_SISWA_SMA

Musthofa, N., A., Mutrofin, S., Murtadho, M., A.. (2016). Implementasi quick response (qr) code pada aplikasi validasi dokumen menggunakan perancangan unified modelling language (Uml). Antivirus : Jurnal Ilmiah Teknik Informatika, 10 (1), 42–50. https://doi.org/10.35457/antivirus. v10i1.87

Patil, V. V. (2020). Application of quick response [ qr ] code for digitalization of plant taxonomy . Journal of Information and Computational Science, 10 (1), 1287–1293. https://d1wqtxts1xzle7. cloudfront.net/63331865/4.

Petungsewu Wildlife Education Center. (2021). Petungsewu Wildlife Education Center. Retrieved: https://www.p-wec.org/id

Ranuharja, F., Ganefri, G., Fajri, B. R., Prasetya, F., & Samala, A. D. (2021). Development of interactive learning media edugame using addie model. Jurnal Teknologi Informasi Dan Pendidikan, 14(1), 53–59. https://doi.org/10.24036/tip.v14i1.412

Rawashdeh, A. Z. Al, Mohammed, E. Y., Arab, A. R. Al, Alara, M., & Al-Rawashdeh, B. (2021). Advantages and disadvantages of using e-learning in university education: analyzing students’ perspectives. Electronic Journal of E-Learning, 19(2), 107–117. https://doi.org/10.34190/ejel. 19.3.2168

Sabri, S., & Abdul, M. (2020). Integration of dick and carey design in string ensemble class instructional material design. International Journal of Innovation, Creaivity and Change, 14(11), 359–388. https://www.ijicc.net/images/Vol_14/Iss_11/141125_Sabri_2020_E1_R.pdf

Said, K., Kurniawan, A., & Anton, O. (2018). Development of media-based learning using android mobile learning. Journal of Theoretical and Applied Information Technology, 96(3), 668–676. http://www.jatit.org/volumes/Vol96No3/10Vol96No3.pdf

Sibagariang, D., Sihotang, H., Murniarti, E., & Indonesia, U. K. (2021). Peran guru penggerak dalam pendidikan. Dinamika Pendidikan, 14(2), 88–99. http://repository.uki.ac.id/7959/1/PERANGURU PENGGERAKDALAMPENDIDIKAN.pdf

Ucak, E. (2019). Teaching materials developed using qr code technology in science classes. International Journal of Progressive Education, 15(4), 215–228. https://doi.org/10.29329/ ijpe.2019.203.16

Wahyuni, N. (2018). Developing an interactive multimedia of reading for junior high school students grade vii. Journal Polingua: Scientific Journal of Linguistic Literatura and Education, 5(1), 1–13. https://doi.org/10.30630/polingua.v5i1.15

Wibowo, W., S. (2019). The natural environment as a learning source for science: Implementation strategy. Journal of Science Education Research, 3(1), 63–66. https://doi.org/10.21831/ jser.v3i1.27629

Wijaya, A., & Gunawan, A. (2016). Penggunaan qr code sarana penyampaian promosi dan informasii kebun binatang berbasis android. Jurnal Bianglala Informatika, 4(1), 16–21. https://ejournal.bsi.ac .id/ejurnal/index.php/Bianglala/article/view/586

Wiratomo, Y., Karim, A., & Purnama, I., M. (2020). Training on making comicstrip learning media with ADDIE instructional design. 2nd INTERNATIONAL.. http://prosiding.upgris.ac.id/index.php/% 20iccsv2019/iccsp220/paper/view/3185

Wulandari, N. P., Waliansyah, R. R., & Novita, M. (2019). Sistem informasi identifikasi tanaman anggrek menggunakan QR ( quick response ) code scanner. Science And Engineering National Seminar 4, 1(1), 40–45. http://conference.upgris.ac.id/index.php/sens4/article/view/703

Zakaria, N., Y., K., Zaini, H., Siraj, S., Yunus, M., MD., & Hashim, H. (2019). Learning of medicinal herbs using qr codes. Journal of Physics: Conference Series, 1-5. https://doi.org/10.1088/1742-6596/1424/1/012049
Published
2022-11-02
How to Cite
Aldya, R., Lathifah, A., & Suhartini, S. (2022). Plant identification code: Learning media based on qr-code for plant exploration in P-WEC conservation area. Edubiotik : Jurnal Pendidikan, Biologi Dan Terapan, 7(02), 139-146. https://doi.org/10.33503/ebio.v7i02.2068
Abstract viewed = 519 times
PDF downloaded = 238 times Similarity Check downloaded = 212 times Certificate downloaded = 174 times