Developing Scrabble Game to Teach English Vocabulary for Elementary School

  • Inayatul Fuad Universitas Nahdlatul Ulama Blilar
  • Siti Rofiah Universitas Nahdlatul Ulama Blitar
  • Widi Arini Universitas Nahdlatul Ulama Blitar
Keywords: Brog&gall; Vocabulary Teaching; Scrabble Game Media

Abstract

In 2023, the media in the process of learning English is very important. This is evidenced by a needs analysis with 26 students and teachers of English class V . This paper aims to investigate the needs of students and also find out the results of scrabble games on transportation, professions, weather and seasons. This study used the Borg & Gall Research and Development (R&D) model. It used several steps including Research & Information Gathering, Develop the initial form of the product, Revise the product, Product testing, Final product revision. The research subjects were 26 fifth grade students at SDN Gading Kasri Malang. This study found that scrabble games are valid in language (92%) and media (97%) and suitable for use as complementary media on transportation, profession, weather and season from the satisfaction questionnaire about this product the percentage is around 14% agree and 84% strongly agree. Finally, this scrabble game is suitable for use as a complement to material on transportation, professions, weather and seasons for fifth grade elementary school students.

References

Annafi, W. A., Alhim Mubarok, T., & Rofi’ah, S. (2023). Developing a Supplementary Book on Recount Text Material for XI Grade Students Majoring in Multimedia at SMK Darul Huda |252 DEVELOPING A SUPPLEMENTARY BOOK ON RECOUNT TEXT MATERIAL FOR XI GRADE STUDENTS MAJORING IN MULTIMEDIA AT SMK DARUL HUDA (Vol. 6, Issue 2).
Arsyad A. (2011). Media Pembelajaran. 23–35.
Drachsler, H., & Kirschner, P. A. (2012). Learner Characteristics. In Encyclopedia of the Sciences of Learning. https://doi.org/10.1007/978-1-4419-1428-6_347
Hadiwijaya, M., Amalyasari, M. R., & Yahmun, Y. (2021). Penggunaan Tindak Tutur Direktif Mahasiswa Multikultural dalam Konteks Kesantunan. Diglosia: Jurnal Kajian Bahasa, Sastra, Dan Pengajarannya, 4(4), 413-424. https://doi.org/10.30872/diglosia.v4i4.230
Hajar, A. W. (2019). Improving Students’ Vocabulary Through Scrabble Game at The Second Grade of SMPN 1 Palapo. 151–156.
Jihan, J., Karim, S., Royana, R., Jumiyasrini, J., & Clarita, N. (2023). EFL Teachers’ Strategy in Teaching English Narrative Writing During Covid-19 Outbreak. Journey: Journal of English Language and Pedagogy, 6(1), 71-81. https://doi.org/10.33503/journey.v6i1.2587
Misi, A. (2015). the Use of Semantic Mapping Strategy To Enhance Students’ Vocabulary Through Horror Films. Paper Knowledge . Toward a Media History of Documents, 3(April), 49–58.
Ningrum, M., & Pusparini, I. (2020). IMPROVING STUDENTS’ VOCABULARY MASTERY USING SPELLING BEE GAME AT FIFTH GRADE IN SDIT YA BUNAYYA PUJON. Journey: Journal of English Language and Pedagogy, 3(2), 66-73. https://doi.org/10.33503/journey.v3i2.956
Sefriani, R., Radyuli, P., & Sepriana, R. (2021). Design and Development Based Learning Media Application Using Mobile App Inventor. International Journal of Educational Development and Innovation, 1(1), 2797–7528.
Septin, A. (2011). The characteristics of english teaching-learning process at the first grade of universal. Yogyakarta State University.
Susanto, H. (2021). A STUDY ON STUDENTS’ DIFFICULTIES IN LEARNING VOCABULARY. Journey: Journal of English Language and Pedagogy, 4(2), 46-50. https://doi.org/10.33503/journey.v4i2.1413
Published
2023-07-25
How to Cite
Fuad, I., Rofiah, S., & Arini, W. (2023). Developing Scrabble Game to Teach English Vocabulary for Elementary School. Journey: Journal of English Language and Pedagogy, 6(2), 478-486. https://doi.org/10.33503/journey.v6i2.3216
Abstract viewed = 405 times
PDF downloaded = 283 times